Talk:Admixture Blaster/@comment-173.35.3.143-20130423234952

Why would you even use heighten spell ever? Increasing the fireball DC by 1 is not worth requiring a higher level rod imo. The only time you'd ever want to heighten would be to use dazing spell and even then, 3 rounds of daze is pretty much a death sentence, one extra round won't make a big difference.

With metamagic master and magical lineage traits reducing metamagic adjustment by 2 levels, so you can intensify (+1) and empower (+2) a fireball and have it use a level 4 slot instead of 3, and then maximize it with a lesser maximize rod because it's still a level 3 spell. At level 13 this is 164.5 average damage in a 20 foot burst.

Intensified makes the fireball go up to 15d6, maximized for 90, empower gives you a 50% boost worth 7d6 average 24.5 not maximized since it is specifically stated to not work with it, crossblooded gives you 44 extra damage because the fireball is effectively 22d6 with all that metamagic, and then you add wizard evoker +6.

Boom.